All these negative aspects make it sound like I dislike this game, but despite its flaws I would still definitely recommend it. Finally, there is a distinct lack of text-skipping options, so you'll find yourself talking to random npcs who rattle on and on quite often. There is a distinct lack of automation for repetitive mundane tasks on the boat, so you manually supply yourself with resources using the exact same methods you used 30 hours ago with little variation. You'll oftentimes find yourself uncomfortably waiting for the next event to occur. There is an aspect of padding, animations take an unnecessary amount of time and can't be sped up. It has a lack of polish, (even if it does look pretty), where animations don't fit together fluidly and npcs will get stuck, or in rare cases even phase through the ground. It has a lack of polish, (even if it does look pretty), where animations don't fit together fluidly In some ways this game feels incomplete. + escapism from daily struggles + looks and sounds great + managing the boat is quite fun + touching and poetic ending - coming to terms with death has much more potential than this game is showing - I couldn't really bond with the characters, their story-telling wasn't that interesting … Expand And I would suggest to treat it as such - a good escapism game. For some time, after a stressful day, Spiritfarer was my go-to when I needed some escape. The game's a mixture of various things, there was plenty to do, so it was an entertaining, yet breathe-easy experience. Caring for plants, knitting materials, cooking food, making people happy with hugs. What instead appeared to me, is how I actually liked being the spiritfarer, as it was a truly relaxing job. Letting go of the people you've grown to love is a complicated process, which is hard to get into, when the game doesn't let you go through any of the steps, like for example, whether you want to keep their room as a commemorative keepsake, or get rid of it with a heavy heart, so other spirits have more space for their needs (though I appreciate the game's effort to presenting death without too much pathos). I has been advertised as a game about learning how to say goodbye, but the thing was, I had no problem with letting go of any of the characters. I has been advertised as a Don't expect this game to make you cry and feel for every character in the story, and you might enjoy it even more. What will you leave behind? … Expandĭon't expect this game to make you cry and feel for every character in the story, and you might enjoy it even more. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. Experience moving, emotional stories filled with unforgettable moments. Join the adventure as Daffodil the cat, in two-player cooperative play. Unwind for hours into cozy and relaxing gameplay. A unique, endlessly varied adventure! Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. What will you leave behind? Play as Stella, ferrymaster to the deceased, a Spiritfarer. A unique, endlessly varied adventure! A cozy management game about dying. Summary: A cozy management game about dying.
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